The code initializes a Qt application by loading a QML string that describes a simple rectangle with a button, and then creates a QQuickWidget to host the QML content. The application is executed, and an alternative method is also demonstrated where the QML content is loaded from a data URL using the setSource
function of the QQuickWidget.
npm run import -- "qt qml widget"
#include <QApplication>
#include <QWidget>
#include <QVBoxLayout>
#include <QQmlEngine>
#include <QQmlComponent>
#include <QQuickWidget>
#include <QQuickItem>
#include <QQuickWindow>
int main(int argc, char *argv[]) {
QApplication app(argc, argv);
// QML string defining a simple Rectangle
QString qmlString =
"import QtQuick 2.0\n"
"import QtQuick.Controls 2.0\n"
"Item {\n"
" width: 200\n"
" height: 100\n"
" Row {\n"
" anchors.centerIn: parent\n"
" Button {\n"
" text: \"Button 1\"\n"
" onClicked: { console.log(\"Button 1 clicked\") }\n"
" }\n"
" }\n"
"}\n";
// Create QML engine and component
QQmlEngine engine;
QQmlComponent component(&engine);
component.setData(qmlString.toUtf8(), QUrl());
// Check for errors
if (component.isError()) {
qDebug() << "Error loading QML:" << component.errorString();
return 1;
}
// Create the QQuickItem
QQuickItem *item = qobject_cast<QQuickItem*>(component.create());
if (!item) {
qDebug() << "Error creating QQuickItem";
return 1;
}
// Create a QQuickWidget to host the QQuickItem
QQuickWidget *quickWidget = new QQuickWidget;
quickWidget->setResizeMode(QQuickWidget::SizeRootObjectToView);
quickWidget->setSource(QUrl("data:text/plain," + qmlString)); //Alternative to using setData on component
//Create main widget and layout
QWidget *mainWindow = new QWidget;
QVBoxLayout *layout = new QVBoxLayout(mainWindow);
// Add the QQuickWidget to the layout
layout->addWidget(quickWidget);
mainWindow->setLayout(layout);
mainWindow->show();
return app.exec();
}
#include
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class LlamaApp : public QApplication {
public:
LlamaApp(int argc, char *argv[]) : QApplication(argc, argv) {}
int run() {
// Load QML string into QML engine and component
QString qmlString =
"import QtQuick 2.0\n"
"import QtQuick.Controls 2.0\n"
"Item {\n"
" width: 200\n"
" height: 100\n"
" Row {\n"
" anchors.centerIn: parent\n"
" Button {\n"
" text: \"Button 1\"\n"
" onClicked: { console.log(\"Button 1 clicked\") }\n"
" }\n"
" }\n"
"}\n";
QQmlEngine engine;
QQmlComponent component(&engine);
if (!component.setData(qmlString.toUtf8(), QUrl())) {
QMessageBox::critical(nullptr, "Error", engine.toScriptString());
return 1;
}
// Check for errors
if (component.isError()) {
QMessageBox::critical(nullptr, "Error", "Error loading QML: " + component.errorString());
return 1;
}
// Create the QQuickItem
QQuickItem *item = qobject_cast(component.create());
if (!item) {
QMessageBox::critical(nullptr, "Error", "Error creating QQuickItem");
return 1;
}
// Create a QQuickWidget to host the QQuickItem
QQuickWidget *quickWidget = new QQuickWidget;
quickWidget->setResizeMode(QQuickWidget::SizeRootObjectToView);
quickWidget->setSource(QUrl("data:text/plain," + qmlString));
// Create main widget and layout
QWidget *mainWindow = new QWidget;
QVBoxLayout *layout = new QVBoxLayout(mainWindow);
// Set up the QQuickWidget to be automatically resized
layout->setContentsMargins(0, 0, 0, 0); // Remove padding to ensure proper resize
quickWidget->setMinimumSize(200, 100); // Minimum size for the widget
quickWidget->show();
// Add the QQuickWidget to the layout
layout->addWidget(quickWidget);
mainWindow->setLayout(layout);
mainWindow->show();
// Initialize QTimer to periodically check for errors
QTimer timer;
QObject::connect(&timer, &QTimer::timeout, [engine] {
if (engine.toScriptString().isEmpty() || engine.hasError()) {
qDebug() << "QML engine is not responding";
}
});
return exec();
}
};
int main(int argc, char *argv[]) {
LlamaApp app(argc, argv);
return app.run();
}
Code Breakdown
The code includes the following Qt libraries:
QApplication
: The main application class in Qt.QWidget
: A base class for all user interface objects in Qt.QVBoxLayout
: A layout class for placing widgets in a vertical column.QQmlEngine
: A class for loading and executing QML code.QQmlComponent
: A class for loading and creating QML components.QQuickWidget
: A widget for hosting QML content.QQuickItem
: A class for representing a QML item.QQuickWindow
: A class for representing a QML window.The main
function is the entry point of the application.
QApplication
object is created with the command line arguments.QQmlEngine
object is created, and a QQmlComponent
object is created with the QML engine.setData
function.QQuickItem
object.QQuickWidget
object is created to host the QML content.QWidget
object is created as the main window, and a QVBoxLayout
object is created to manage the layout.exec
function.The code also demonstrates an alternative way to load the QML content using the setSource
function of the QQuickWidget, which sets the QML source to a URL. In this case, the QML content is set as a data URL with the data:text/plain
scheme.