The code defines an asynchronous doFrame function that initializes and calls OpenGL functions, and an asynchronous testOpenGL function that creates a window and sets an interval to repeatedly call doFrame with the window object. The testOpenGL function is exported as a module.
npm run import -- "test opengl renderer"
let beginFrame, endFrame
async function doFrame(window) {
if(!beginFrame) {
frameLoader = await importer.import("opengl frame")
beginFrame = frameLoader.beginFrame
endFrame = frameLoader.endFrame
}
beginFrame(window)
endFrame(window)
}
async function testOpenGL() {
const {createWindow} = await importer.import("opengl context")
let window = createWindow()
//console.log(window)
doFrame(window)
setInterval(doFrame.bind(null, window), 10)
}
module.exports = testOpenGL
// Import all necessary modules
const { createWindow, importModules } = require('./utils');
// Extract and store the beginFrame and endFrame functions
async function getFrameFunctions() {
try {
const { beginFrame, endFrame } = await importModules('opengl frame');
return { beginFrame, endFrame };
} catch (error) {
throw new Error('Failed to import OpenGL frame functions');
}
}
// Handle a single frame
async function handleFrame(window) {
try {
const { beginFrame, endFrame } = await getFrameFunctions();
beginFrame(window);
endFrame(window);
} catch (error) {
console.error('Error handling frame:', error);
}
}
// Main test function
async function testOpenGL() {
try {
const { createWindow } = await importModules('opengl context');
const window = createWindow();
console.log('OpenGL context created');
// Handle initial frame
await handleFrame(window);
// Handle frames at 10ms intervals
setInterval(async () => {
await handleFrame(window);
}, 10);
} catch (error) {
console.error('Error setting up OpenGL test:', error);
}
}
// Export the main test function
module.exports = testOpenGL;beginFrame and endFrame are variables initialized to null. They are later assigned functions from an imported module.doFrame(window)window object as an argument.beginFrame is not initialized, and if so, imports an opengl frame module and assigns its beginFrame and endFrame functions to the variables.beginFrame and endFrame functions with the provided window object as an argument.testOpenGL()opengl context module and assigns its createWindow function to a variable.createWindow function and passes it to the doFrame function.doFrame function every 10 milliseconds, passing the previously created window object.testOpenGL function is exported as a module.